301 / LFS: In-Car 2, BMW F1, South City
We strapped a dvcam to the 301. The video came out great; the dvcam not so much. Anybody know where they get the cameras for the real cars?
Video notes:
- Pay attention to the video when the car hits kerbing, particularly on the warmup lap. The camera shake is real and caused by chassis vibration coming through to the frame of the 301. The response of the motion platform is so fast the video actually blurs!
- I was really rusty when I drove these laps. I normally don't thump kerbing like that—truly I don't. But it shows just what happens to you when you do that in the 301.
- Notice how the camera's forced down during braking due to the g-forces pulling it forward. The forces on the camera are correct for what a real camera would 'feel' in the car—and they're correct on the driver, too!
Prototype Videos
Except where otherwise noted, the following videos are of our production prototype. It looks quite a bit different, and its motion performance is about 80% of the production machine, but the videos are still pretty fun!
301 / Richard Burns Rally: How to Fail Rally School
It's finally here! Richard Burns Rally support for the 301 means you can now feel gravel under your car without screwing up. I'd like to thank Dave Skotnicki from Game Editing for writing data extraction tools for us, and Brett Wenzel from the bhmotorsports forums for introducing us. Thanks, guys!
Video notes:
- At the end of the video, the car ends up upside down, but obviously the simulator can't go quite that far. What you see is its best approximation of car position.
- Constant acceleration forces (cornering, braking, acceleration) may seem a little toned down—for this video we ran the same force scale we normally do for GTP and Trans Am. There's only so much acceleration force you can generate on gravel!
- No, there's no handbrake. We just don't have one in there at the moment, since we just got RBR support put in recently. This doesn't mean you can't get a 301 with a handbrake!
301 / Fuzzy Dice Test video
The second 301 video wasn't originally intended to be public. It was originally shot as a test run of a 'fuzzy dice' idea—to hang something inside the simulator so an in-car video could pick up the side force. As it turned out, the object I picked was way too heavy and just swung wildly all over, but I had a Big Shunt that ended up showing off the simulator quite well too. So, in this video you can see a wildly swinging washer being thrown around by the force of the simulator along with the driver!
Video notes:
- This video was shot with a DV camera bolted to the projector mount behind the driver. It's raw 'in-car' video; all the forces and reactions you see are real and due to the movement of the machine.
- The sound and video break up during the crash—this is due to the jolt the DV cam got.
301 / LFS video 1
The first video of the 301! This video is a roughly two minute clip of the MRT5 at Fern Bay Club in Live For Speed S1.
Video notes:
- You may notice that we're using the Driving Force Pro pedals in this video rather than our own—this isn't because we won't have them, it's because the Force pedals are off being worked on at the moment! We did tweak on the DFPro pedals a little bit though...
- This video shows the finesse and response speed of the 301 to maximum effect. Small, light, agile cars like the MRT5 (400lbs, ~70hp) are among the most difficult to simulate accurately with a motion system. Keep an eye on the transition times between left and right hand cornering in the chicane.
Engineering Prototype Tech Demo
The following video shows our 6DOF engineering prototype being flogged around Fern Bay Club (in a GTi) and South City Unofficial 2 (in an LX6) in Live For Speed S1, and Charlotte (in a Cup car) and Limerock Park (using the TPTCC mod) in NASCAR 2003.
The machine in the video is set up to run about 50% of the scale and intensity of the production 301. While the prototype is a 6DOF platform, the software driving it has been configured to exactly replicate the movement of the 301 (save for rotation amount and vertical travel, which are 50% reduced).
