We support a lot of software (you can check out the full list here) but it's worth an expanded look at the most popular driving-focused titles out there. Below are overviews of the 'big three' simulations used with our motion platforms: iRacing, Assetto Corsa (shown in header image), and Project Cars. There's a whole world of software supported on our motion systems, but if you're looking for the best driving simulators around, start with these.
iRacing is a no-compromises simulation top-to-bottom. Tracks are laser-scanned, resulting in surface accuracy which is practically impossible via other means; vehicles are modeled with assistance from manufacturers, and the simulation’s tire model — arguably the most important and difficult part of a racing simulation — is excellent and updated frequently.
Solo races against computer-controlled cars won’t happen; there aren’t any computer-controlled cars against which to race. All competition is done via pre-scheduled Internet races with other similarly-skilled opponents, or via similarly-arranged solo time trials.
The main negative of iRacing is its requirement for an always-on Internet connection; secondarily, its accuracy and (until recently) complete lack of aids to assist new drivers give it a learning curve nearly as steep as the real thing.
One mitigating factor: Unlike real life, you can make as many mistakes as you want without incurring penalties to life, limb, checkbook — or reputation.
But don’t celebrate yet — that only applies in practice. In a race against other live opponents, ‘agricultural’ excursions, course-cuts, and collisions with other vehicles are punished severely by the game’s automatic, teutonically-precise, and unblinking marshals. And adding insult to injury, enough on-track indiscretions will find your license demoted (yes, you need a license for various levels of competition) or even revoked.
Realism has a price.
Almost as accessible as less simulation-focused genre stalwarts such as Forza Motorsport and almost as detail-obsessed as hardcore near-pro training tools like iRacing, Assetto Corsa combines excellent physics, gorgeous graphics, a deep bench of diverse content, and jump-right-in design. Like iRacing, Assetto Corsa features a bevy of pinpoint-accurate laser-scanned tracks, but unlike iRacing, Assetto Corsa features not just purpose-built racing cars, but a broad and fascinating stable of street cars and a thriving mod community, as well as offline play and AI.
Want to set up a Ford Transit one-make series with your buddies? You can do that. Want to give one guy a Williams FW26 because you think you can still beat him in your Transits? You can do that too.
Project Cars / Project Cars 2
The most accessible of the three titles covered here, Project Cars (pCars) is probably the closest thing to a mass-market racing simulator. But don't let that dissuade you: Underneath the category-leading eye candy, dynamic weather system, and full-on career mode is a solid physics engine and capable modeling.